Board Game Compare

Navegador

PD-Verlag · 2010

$50
Price
7.7
BGG Score
Medium-Heavy
Weight
75m
Avg Time
Game Details
PublisherPD-Verlag
DesignerMac Gerdts
Released2010
Players2-5
Game Length60-90 min
ComplexityMedium-Heavy
BGG Rating7.7/ 10
Stats via BoardGameGeek
Crowdfunding
Not Crowdfunded

Traditional publisher release (2010). Predates the Kickstarter board game era. Debuted at Essen Spiel.

Theme

Age of Portuguese exploration. Chart unknown seas, establish colonies in Africa and Asia, build factories and churches. Historical but abstracted — you feel the era without drowning in simulation.

Theme Immersion
0.0 / 10
EconomicExplorationHistorical
How It Plays

Rondel action selection — move your token around a wheel to pick actions like sailing, colonizing, selling, or building. Market prices shift as players buy and sell. Elegant and tight.

RondelMarket ManipulationEngine Building
Gameplay Details

Move your rondel marker 1-3 spaces (or pay to move further) and take that action: Sail to discover new regions, Colonize to claim land, Market to buy/sell goods (prices shift dynamically based on supply), Workers to hire crew, Buildings to construct factories or churches, or Privilege to gain endgame scoring multipliers. The tension is always in the rondel — the action you want might be 4 spaces away, costing you precious tempo. Factories produce goods to sell; colonies produce goods when others sell. Timing the market is everything.

Player Interaction

Moderate — shared market creates constant indirect competition. When someone floods the sugar market, everyone feels it. No direct conflict but you're always watching others.

Interaction Level
0.0 / 10
Replayability

Good — multiple viable strategies (colonies vs factories vs churches) and the dynamic market means every game flows differently. Not as variable as card-heavy games though.

Replayability
0.0 / 10
What's in the Box
Base Game
  • Central board with sea route from Portugal to Japan
  • Wooden ships and workers
  • Colony discs, factory and church tokens
  • Market track with sliding prices
  • Rondel wheel and privilege tiles
  • Compact and functional — every component serves the design
Privilege Cards Mini-Expansion
  • Adds asymmetric starting powers for each player
Table Space

Medium

Medium. Central board with market track, player tokens, and colony tiles. Fits comfortably on a standard table.

Learning Curve

Teach takes 15-20 min. The rondel is brilliantly simple — pick your action by moving around the wheel. Depth reveals itself over multiple plays.

Navegador Is For You If You…
⚙️Love elegant euro design with minimal rules overhead
📈Enjoy market manipulation and economic engines
⏱️Want a game that plays in 90 min or less
🧭Appreciate historical themes without heavy simulation
🎯Like games by Mac Gerdts (Concordia, Imperial)
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