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Find Your Next Favorite Game

No reviews. No fluff. Just side-by-side facts — you decide.

Economic / Grand Strategy
Navegador
Navegador
2-5 players · 60-90 min · 2010
VS
Imperial 2030
Imperial 2030
2-6 players · 120-180 min · 2009
$50
Price
7.7
BGG Score
Medium-Heavy
Weight
75m
Avg Time
$55
Price
7.6
BGG Score
Heavy
Weight
150m
Avg Time
Why Compare These Two?

Same designer — Mac Gerdts created both, and both use his signature rondel action selection mechanic. That's where the similarity ends. Navegador is often called one of Gerdts' most "reliably enjoyable" designs — an elegant euro where the rondel gives you attractive options and the market rewards clever timing. Imperial 2030 is his most confrontational: you're not playing a nation, you're an investor buying bonds in nations and pushing them to war for dividends. Navegador is the lighter, friendlier entry that plays in 90 minutes with less direct conflict. Imperial 2030 is the heavier, meaner, 3-hour game where you're negotiating alliances and stealing control of entire countries from other players. Two faces of the same designer's rondel system — pick your poison.

Theme & Vibe
Age of Portuguese exploration. Chart unknown seas, establish colonies in Africa and Asia, build factories and churches. Historical but abstracted — you feel the era without drowning in simulation.
Theme Immersion
0.0 / 10
Theme
Global power politics set in the near future. Six world powers jostle for territory — but players are investors, not nations. You fund wars for dividends. Cold, calculating, brilliant.
Theme Immersion
0.0 / 10
Core Mechanic
Rondel action selection — move your token around a wheel to pick actions like sailing, colonizing, selling, or building. Market prices shift as players buy and sell. Elegant and tight.
RondelMarket ManipulationEngine Building
Engine
Rondel action selection controls nations — build armies, tax, produce, invade. But the twist: players buy bonds in nations. Whoever owns the most bonds controls that nation. You might control Russia one turn and abandon it the next.
RondelStock HoldingArea ControlNegotiation
Moderate — shared market creates constant indirect competition. When someone floods the sugar market, everyone feels it. No direct conflict but you're always watching others.
Interaction Level
0.0 / 10
Interaction
Very high — you're directly moving armies into other players' territories, buying control of nations out from under them, and negotiating alliances. This game is about people, not systems.
Interaction Level
0.0 / 10
Good — multiple viable strategies (colonies vs factories vs churches) and the dynamic market means every game flows differently. Not as variable as card-heavy games though.
Replayability
0.0 / 10
Replay
High — the investor layer means every game has wildly different power dynamics. Who controls what shifts constantly. No two games feel alike.
Replayability
0.0 / 10
What's in the Box
Base Game
  • Central board with sea route from Portugal to Japan
  • Wooden ships and workers
  • Colony discs, factory and church tokens
  • Market track with sliding prices
  • Rondel wheel and privilege tiles
  • Compact and functional — every component serves the design
Privilege Cards Mini-Expansion
  • Adds asymmetric starting powers for each player
Components
Base Game
  • World map board covering the entire globe
  • Wooden armies and fleets in 6 nation colors
  • Bond certificates in various denominations
  • Nation treasury tokens, rondel wheel, tax chart
  • Clean and functional — components serve the economic warfare without flashy production
Medium. Central board with market track, player tokens, and colony tiles. Fits comfortably on a standard table.
Table Space
Large. World map board with armies, fleets, and bond certificates. Needs space to spread out.
Teach takes 15-20 min. The rondel is brilliantly simple — pick your action by moving around the wheel. Depth reveals itself over multiple plays.
Learning
Teach takes 25-30 min. The investor meta-game — you're not a country, you're a shareholder — is a mind-bending shift that takes a full game to click.
Who It's For
Navegador if you…
⚙️Love elegant euro design with minimal rules overhead
📈Enjoy market manipulation and economic engines
⏱️Want a game that plays in 90 min or less
🧭Appreciate historical themes without heavy simulation
🎯Like games by Mac Gerdts (Concordia, Imperial)
Imperial 2030 if you…
💼Love the idea of being a shadowy investor, not a general
🤝Want deep player interaction and negotiation
💰Enjoy economic games with a military layer
🧠Don't mind longer games that reward long-term thinking
🦈Like Mac Gerdts rondel games but want more teeth
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Available Editions
Expansions