No reviews. No fluff. Just side-by-side facts — you decide.
Same designer — Luke Laurie created both games, with his son Maximus co-designing Andromeda's Edge. Reviewers widely consider Andromeda's Edge the spiritual successor to Dwellings of Eldervale: it keeps the core blend of worker placement, area control, and engine building but layers on deeper strategy and tighter mechanics. The biggest change is combat — Dwellings relies on swingy dice rolls, while Andromeda's Edge introduces a targeting system that makes fights more predictable and tactical. Andromeda also adds more subtasks per action, asymmetric factions, and a modular station-building system that replaces Eldervale's adventure card tableau. If you loved Dwellings but wanted more strategic depth and less randomness, Andromeda's Edge is literally the designer's answer to that. If you prefer the chaos and the minis — Dwellings is still the one.