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No reviews. No fluff. Just side-by-side facts — you decide.

Epic Worker Placement
Andromeda's Edge
Andromeda's Edge
2-4 players · 80-160 min · 2024
VS
Dwellings of Eldervale
Dwellings of Eldervale
1-5 players · 60-150 min · 2020
$80
Price
8.6
BGG Score
Heavy
Weight
120m
Avg Time
$80
Price
8.1
BGG Score
Heavy
Weight
105m
Avg Time
Why Compare These Two?

Same designer — Luke Laurie created both games, with his son Maximus co-designing Andromeda's Edge. Reviewers widely consider Andromeda's Edge the spiritual successor to Dwellings of Eldervale: it keeps the core blend of worker placement, area control, and engine building but layers on deeper strategy and tighter mechanics. The biggest change is combat — Dwellings relies on swingy dice rolls, while Andromeda's Edge introduces a targeting system that makes fights more predictable and tactical. Andromeda also adds more subtasks per action, asymmetric factions, and a modular station-building system that replaces Eldervale's adventure card tableau. If you loved Dwellings but wanted more strategic depth and less randomness, Andromeda's Edge is literally the designer's answer to that. If you prefer the chaos and the minis — Dwellings is still the one.

Theme & Vibe
Edge of a collapsing galaxy — you're building a space station, recruiting alien leaders, and claiming planets. Sci-fi opera with gorgeous art and chunky modular station tiles.
Theme Immersion
0.0 / 10
Theme
Mythic elemental realms filled with dragons, giants, and ancient magic. Towering monster miniatures and a hexagonal world that feels alive. Theme absolutely drips from every component.
Theme Immersion
0.0 / 10
Core Mechanic
Your workers are upgradable starships with unique abilities. Place them on a shared galaxy map to claim resources and territory, then build out your personal space station with modular tiles. A targeting system replaces dice-based combat with tactical, predictable fights. Many actions involve multiple subtasks — deeper and more involved than its predecessor.
Worker PlacementEngine BuildingTile PlacementArea Control
Engine
Worker placement meets area control with dice-based combat. Place a worker to gather resources and trigger powers, then fight for territory. Your tableau of adventure cards builds your engine.
Worker PlacementArea ControlDice CombatEngine Building
Moderate — competing for planet control, shared worker spots, and area majority. Raiders actively threaten you unlike the avoidable monsters in Dwellings. Indirect conflict but you feel the squeeze.
Interaction Level
0.0 / 10
Interaction
High — direct combat over territory is central to the game. You will fight, you will lose workers, and you will love it. Not for the conflict-averse.
Interaction Level
0.0 / 10
Very high — modular galaxy setup, huge variety of leaders and station tiles, asymmetric factions. No two games play the same.
Replayability
0.0 / 10
Replay
High — modular board, 8 unique factions, huge variety of adventure cards and monsters. Each game tells a different story.
Replayability
0.0 / 10
What's in the Box
Standard Edition
  • Modular galaxy board tiles
  • Plastic starship workers that physically upgrade
  • Station module tiles that snap onto your player board
  • Resource tokens, leader cards, faction boards
Deluxe All-In
  • Metal tokens replacing cardboard
  • Upgraded starship miniatures
  • Expansion content included
  • The station-building — clicking tiles onto your board — gives a tactile satisfaction most euros lack
Components
Standard Edition
  • Hexagonal realm tiles and adventure cards
  • Wooden adventure meeples with dwelling rooftop caps
  • Cardboard resource tokens
  • Monster standees (flat cardboard)
Legendary Edition
  • Massive pre-painted monster miniatures — dragons, giants, elementals
  • Metal coins replacing cardboard tokens
  • Neoprene playmat replacing the board
  • GameTrayz organizer inserts
  • The minis tower over the board and make it a visual centerpiece
Large. Central galaxy board plus personal station boards that grow outward. Needs a full dining table.
Table Space
Very large. Hex map, player tableaus, monster miniatures, resource trays — this game is a table hog. Clear the dining room.
Teach takes 25-30 min. Lots of interlocking systems but turns are intuitive once you get going.
Learning
Teach takes 20-25 min. Core loop is simple — place worker, take action, fight or build — but mastering combos takes time.
Who It's For
Andromeda's Edge if you…
🚀Love sprawling sci-fi universes
🧠Want deep euro strategy with visual spectacle
🏗️Enjoy building something tangible on the table
🛤️Like multiple paths to victory
Don't mind longer play sessions
Dwellings of Eldervale if you…
🐉Love fantasy themes with big minis
⚔️Want direct player conflict and combat
🎲Enjoy dice-chucking with strategic depth
🗺️Like area control games
Want a game that looks incredible on the table
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Available Editions
Expansions